chronosphere.ResourcePoolsConfig
Explore with Pulumi AI
Create ResourcePoolsConfig Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new ResourcePoolsConfig(name: string, args?: ResourcePoolsConfigArgs, opts?: CustomResourceOptions);@overload
def ResourcePoolsConfig(resource_name: str,
                        args: Optional[ResourcePoolsConfigArgs] = None,
                        opts: Optional[ResourceOptions] = None)
@overload
def ResourcePoolsConfig(resource_name: str,
                        opts: Optional[ResourceOptions] = None,
                        default_pool: Optional[ResourcePoolsConfigDefaultPoolArgs] = None,
                        pool: Optional[Sequence[ResourcePoolsConfigPoolArgs]] = None,
                        pools: Optional[Sequence[ResourcePoolsConfigPoolArgs]] = None)func NewResourcePoolsConfig(ctx *Context, name string, args *ResourcePoolsConfigArgs, opts ...ResourceOption) (*ResourcePoolsConfig, error)public ResourcePoolsConfig(string name, ResourcePoolsConfigArgs? args = null, CustomResourceOptions? opts = null)
public ResourcePoolsConfig(String name, ResourcePoolsConfigArgs args)
public ResourcePoolsConfig(String name, ResourcePoolsConfigArgs args, CustomResourceOptions options)
type: chronosphere:ResourcePoolsConfig
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args ResourcePoolsConfigArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args ResourcePoolsConfigArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args ResourcePoolsConfigArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args ResourcePoolsConfigArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args ResourcePoolsConfigArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var resourcePoolsConfigResource = new Pulumi.ResourcePoolsConfig("resourcePoolsConfigResource", new()
{
    DefaultPool = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolArgs
    {
        Allocation = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolAllocationArgs
        {
            FixedValues = new[]
            {
                new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolAllocationFixedValueArgs
                {
                    License = "string",
                    Value = 0,
                },
            },
            PercentOfLicense = 0,
            PriorityThresholds = new[]
            {
                new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdArgs
                {
                    License = "string",
                    AllPriorities = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdAllPrioritiesArgs
                    {
                        FixedValue = 0,
                        PercentOfPoolAllocation = 0,
                    },
                    DefaultAndLowPriority = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs
                    {
                        FixedValue = 0,
                        PercentOfPoolAllocation = 0,
                    },
                    LowPriority = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdLowPriorityArgs
                    {
                        FixedValue = 0,
                        PercentOfPoolAllocation = 0,
                    },
                },
            },
        },
        Priorities = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolPrioritiesArgs
        {
            HighPriorityMatchRules = new[]
            {
                "string",
            },
            LowPriorityMatchRules = new[]
            {
                "string",
            },
        },
        PriorityThresholds = new[]
        {
            new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolPriorityThresholdArgs
            {
                License = "string",
                AllPriorities = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolPriorityThresholdAllPrioritiesArgs
                {
                    FixedValue = 0,
                    PercentOfPoolAllocation = 0,
                },
                DefaultAndLowPriority = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolPriorityThresholdDefaultAndLowPriorityArgs
                {
                    FixedValue = 0,
                    PercentOfPoolAllocation = 0,
                },
                LowPriority = new Pulumi.Inputs.ResourcePoolsConfigDefaultPoolPriorityThresholdLowPriorityArgs
                {
                    FixedValue = 0,
                    PercentOfPoolAllocation = 0,
                },
            },
        },
    },
    Pool = new[]
    {
        new Pulumi.Inputs.ResourcePoolsConfigPoolArgs
        {
            Name = "string",
            Allocation = new Pulumi.Inputs.ResourcePoolsConfigPoolAllocationArgs
            {
                FixedValues = new[]
                {
                    new Pulumi.Inputs.ResourcePoolsConfigPoolAllocationFixedValueArgs
                    {
                        License = "string",
                        Value = 0,
                    },
                },
                PercentOfLicense = 0,
                PriorityThresholds = new[]
                {
                    new Pulumi.Inputs.ResourcePoolsConfigPoolAllocationPriorityThresholdArgs
                    {
                        License = "string",
                        AllPriorities = new Pulumi.Inputs.ResourcePoolsConfigPoolAllocationPriorityThresholdAllPrioritiesArgs
                        {
                            FixedValue = 0,
                            PercentOfPoolAllocation = 0,
                        },
                        DefaultAndLowPriority = new Pulumi.Inputs.ResourcePoolsConfigPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs
                        {
                            FixedValue = 0,
                            PercentOfPoolAllocation = 0,
                        },
                        LowPriority = new Pulumi.Inputs.ResourcePoolsConfigPoolAllocationPriorityThresholdLowPriorityArgs
                        {
                            FixedValue = 0,
                            PercentOfPoolAllocation = 0,
                        },
                    },
                },
            },
            MatchRules = new[]
            {
                "string",
            },
            Priorities = new Pulumi.Inputs.ResourcePoolsConfigPoolPrioritiesArgs
            {
                HighPriorityMatchRules = new[]
                {
                    "string",
                },
                LowPriorityMatchRules = new[]
                {
                    "string",
                },
            },
        },
    },
});
example, err := chronosphere.NewResourcePoolsConfig(ctx, "resourcePoolsConfigResource", &chronosphere.ResourcePoolsConfigArgs{
	DefaultPool: &chronosphere.ResourcePoolsConfigDefaultPoolArgs{
		Allocation: &chronosphere.ResourcePoolsConfigDefaultPoolAllocationArgs{
			FixedValues: chronosphere.ResourcePoolsConfigDefaultPoolAllocationFixedValueArray{
				&chronosphere.ResourcePoolsConfigDefaultPoolAllocationFixedValueArgs{
					License: pulumi.String("string"),
					Value:   pulumi.Int(0),
				},
			},
			PercentOfLicense: pulumi.Float64(0),
			PriorityThresholds: chronosphere.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdArray{
				&chronosphere.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdArgs{
					License: pulumi.String("string"),
					AllPriorities: &chronosphere.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdAllPrioritiesArgs{
						FixedValue:              pulumi.Int(0),
						PercentOfPoolAllocation: pulumi.Float64(0),
					},
					DefaultAndLowPriority: &chronosphere.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs{
						FixedValue:              pulumi.Int(0),
						PercentOfPoolAllocation: pulumi.Float64(0),
					},
					LowPriority: &chronosphere.ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdLowPriorityArgs{
						FixedValue:              pulumi.Int(0),
						PercentOfPoolAllocation: pulumi.Float64(0),
					},
				},
			},
		},
		Priorities: &chronosphere.ResourcePoolsConfigDefaultPoolPrioritiesArgs{
			HighPriorityMatchRules: pulumi.StringArray{
				pulumi.String("string"),
			},
			LowPriorityMatchRules: pulumi.StringArray{
				pulumi.String("string"),
			},
		},
		PriorityThresholds: chronosphere.ResourcePoolsConfigDefaultPoolPriorityThresholdArray{
			&chronosphere.ResourcePoolsConfigDefaultPoolPriorityThresholdArgs{
				License: pulumi.String("string"),
				AllPriorities: &chronosphere.ResourcePoolsConfigDefaultPoolPriorityThresholdAllPrioritiesArgs{
					FixedValue:              pulumi.Int(0),
					PercentOfPoolAllocation: pulumi.Float64(0),
				},
				DefaultAndLowPriority: &chronosphere.ResourcePoolsConfigDefaultPoolPriorityThresholdDefaultAndLowPriorityArgs{
					FixedValue:              pulumi.Int(0),
					PercentOfPoolAllocation: pulumi.Float64(0),
				},
				LowPriority: &chronosphere.ResourcePoolsConfigDefaultPoolPriorityThresholdLowPriorityArgs{
					FixedValue:              pulumi.Int(0),
					PercentOfPoolAllocation: pulumi.Float64(0),
				},
			},
		},
	},
	Pool: chronosphere.ResourcePoolsConfigPoolArray{
		&chronosphere.ResourcePoolsConfigPoolArgs{
			Name: pulumi.String("string"),
			Allocation: &chronosphere.ResourcePoolsConfigPoolAllocationArgs{
				FixedValues: chronosphere.ResourcePoolsConfigPoolAllocationFixedValueArray{
					&chronosphere.ResourcePoolsConfigPoolAllocationFixedValueArgs{
						License: pulumi.String("string"),
						Value:   pulumi.Int(0),
					},
				},
				PercentOfLicense: pulumi.Float64(0),
				PriorityThresholds: chronosphere.ResourcePoolsConfigPoolAllocationPriorityThresholdArray{
					&chronosphere.ResourcePoolsConfigPoolAllocationPriorityThresholdArgs{
						License: pulumi.String("string"),
						AllPriorities: &chronosphere.ResourcePoolsConfigPoolAllocationPriorityThresholdAllPrioritiesArgs{
							FixedValue:              pulumi.Int(0),
							PercentOfPoolAllocation: pulumi.Float64(0),
						},
						DefaultAndLowPriority: &chronosphere.ResourcePoolsConfigPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs{
							FixedValue:              pulumi.Int(0),
							PercentOfPoolAllocation: pulumi.Float64(0),
						},
						LowPriority: &chronosphere.ResourcePoolsConfigPoolAllocationPriorityThresholdLowPriorityArgs{
							FixedValue:              pulumi.Int(0),
							PercentOfPoolAllocation: pulumi.Float64(0),
						},
					},
				},
			},
			MatchRules: pulumi.StringArray{
				pulumi.String("string"),
			},
			Priorities: &chronosphere.ResourcePoolsConfigPoolPrioritiesArgs{
				HighPriorityMatchRules: pulumi.StringArray{
					pulumi.String("string"),
				},
				LowPriorityMatchRules: pulumi.StringArray{
					pulumi.String("string"),
				},
			},
		},
	},
})
var resourcePoolsConfigResource = new ResourcePoolsConfig("resourcePoolsConfigResource", ResourcePoolsConfigArgs.builder()
    .defaultPool(ResourcePoolsConfigDefaultPoolArgs.builder()
        .allocation(ResourcePoolsConfigDefaultPoolAllocationArgs.builder()
            .fixedValues(ResourcePoolsConfigDefaultPoolAllocationFixedValueArgs.builder()
                .license("string")
                .value(0)
                .build())
            .percentOfLicense(0)
            .priorityThresholds(ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdArgs.builder()
                .license("string")
                .allPriorities(ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdAllPrioritiesArgs.builder()
                    .fixedValue(0)
                    .percentOfPoolAllocation(0)
                    .build())
                .defaultAndLowPriority(ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs.builder()
                    .fixedValue(0)
                    .percentOfPoolAllocation(0)
                    .build())
                .lowPriority(ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdLowPriorityArgs.builder()
                    .fixedValue(0)
                    .percentOfPoolAllocation(0)
                    .build())
                .build())
            .build())
        .priorities(ResourcePoolsConfigDefaultPoolPrioritiesArgs.builder()
            .highPriorityMatchRules("string")
            .lowPriorityMatchRules("string")
            .build())
        .priorityThresholds(ResourcePoolsConfigDefaultPoolPriorityThresholdArgs.builder()
            .license("string")
            .allPriorities(ResourcePoolsConfigDefaultPoolPriorityThresholdAllPrioritiesArgs.builder()
                .fixedValue(0)
                .percentOfPoolAllocation(0)
                .build())
            .defaultAndLowPriority(ResourcePoolsConfigDefaultPoolPriorityThresholdDefaultAndLowPriorityArgs.builder()
                .fixedValue(0)
                .percentOfPoolAllocation(0)
                .build())
            .lowPriority(ResourcePoolsConfigDefaultPoolPriorityThresholdLowPriorityArgs.builder()
                .fixedValue(0)
                .percentOfPoolAllocation(0)
                .build())
            .build())
        .build())
    .pool(ResourcePoolsConfigPoolArgs.builder()
        .name("string")
        .allocation(ResourcePoolsConfigPoolAllocationArgs.builder()
            .fixedValues(ResourcePoolsConfigPoolAllocationFixedValueArgs.builder()
                .license("string")
                .value(0)
                .build())
            .percentOfLicense(0)
            .priorityThresholds(ResourcePoolsConfigPoolAllocationPriorityThresholdArgs.builder()
                .license("string")
                .allPriorities(ResourcePoolsConfigPoolAllocationPriorityThresholdAllPrioritiesArgs.builder()
                    .fixedValue(0)
                    .percentOfPoolAllocation(0)
                    .build())
                .defaultAndLowPriority(ResourcePoolsConfigPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs.builder()
                    .fixedValue(0)
                    .percentOfPoolAllocation(0)
                    .build())
                .lowPriority(ResourcePoolsConfigPoolAllocationPriorityThresholdLowPriorityArgs.builder()
                    .fixedValue(0)
                    .percentOfPoolAllocation(0)
                    .build())
                .build())
            .build())
        .matchRules("string")
        .priorities(ResourcePoolsConfigPoolPrioritiesArgs.builder()
            .highPriorityMatchRules("string")
            .lowPriorityMatchRules("string")
            .build())
        .build())
    .build());
resource_pools_config_resource = chronosphere.ResourcePoolsConfig("resourcePoolsConfigResource",
    default_pool={
        "allocation": {
            "fixed_values": [{
                "license": "string",
                "value": 0,
            }],
            "percent_of_license": 0,
            "priority_thresholds": [{
                "license": "string",
                "all_priorities": {
                    "fixed_value": 0,
                    "percent_of_pool_allocation": 0,
                },
                "default_and_low_priority": {
                    "fixed_value": 0,
                    "percent_of_pool_allocation": 0,
                },
                "low_priority": {
                    "fixed_value": 0,
                    "percent_of_pool_allocation": 0,
                },
            }],
        },
        "priorities": {
            "high_priority_match_rules": ["string"],
            "low_priority_match_rules": ["string"],
        },
        "priority_thresholds": [{
            "license": "string",
            "all_priorities": {
                "fixed_value": 0,
                "percent_of_pool_allocation": 0,
            },
            "default_and_low_priority": {
                "fixed_value": 0,
                "percent_of_pool_allocation": 0,
            },
            "low_priority": {
                "fixed_value": 0,
                "percent_of_pool_allocation": 0,
            },
        }],
    },
    pool=[{
        "name": "string",
        "allocation": {
            "fixed_values": [{
                "license": "string",
                "value": 0,
            }],
            "percent_of_license": 0,
            "priority_thresholds": [{
                "license": "string",
                "all_priorities": {
                    "fixed_value": 0,
                    "percent_of_pool_allocation": 0,
                },
                "default_and_low_priority": {
                    "fixed_value": 0,
                    "percent_of_pool_allocation": 0,
                },
                "low_priority": {
                    "fixed_value": 0,
                    "percent_of_pool_allocation": 0,
                },
            }],
        },
        "match_rules": ["string"],
        "priorities": {
            "high_priority_match_rules": ["string"],
            "low_priority_match_rules": ["string"],
        },
    }])
const resourcePoolsConfigResource = new chronosphere.ResourcePoolsConfig("resourcePoolsConfigResource", {
    defaultPool: {
        allocation: {
            fixedValues: [{
                license: "string",
                value: 0,
            }],
            percentOfLicense: 0,
            priorityThresholds: [{
                license: "string",
                allPriorities: {
                    fixedValue: 0,
                    percentOfPoolAllocation: 0,
                },
                defaultAndLowPriority: {
                    fixedValue: 0,
                    percentOfPoolAllocation: 0,
                },
                lowPriority: {
                    fixedValue: 0,
                    percentOfPoolAllocation: 0,
                },
            }],
        },
        priorities: {
            highPriorityMatchRules: ["string"],
            lowPriorityMatchRules: ["string"],
        },
        priorityThresholds: [{
            license: "string",
            allPriorities: {
                fixedValue: 0,
                percentOfPoolAllocation: 0,
            },
            defaultAndLowPriority: {
                fixedValue: 0,
                percentOfPoolAllocation: 0,
            },
            lowPriority: {
                fixedValue: 0,
                percentOfPoolAllocation: 0,
            },
        }],
    },
    pool: [{
        name: "string",
        allocation: {
            fixedValues: [{
                license: "string",
                value: 0,
            }],
            percentOfLicense: 0,
            priorityThresholds: [{
                license: "string",
                allPriorities: {
                    fixedValue: 0,
                    percentOfPoolAllocation: 0,
                },
                defaultAndLowPriority: {
                    fixedValue: 0,
                    percentOfPoolAllocation: 0,
                },
                lowPriority: {
                    fixedValue: 0,
                    percentOfPoolAllocation: 0,
                },
            }],
        },
        matchRules: ["string"],
        priorities: {
            highPriorityMatchRules: ["string"],
            lowPriorityMatchRules: ["string"],
        },
    }],
});
type: chronosphere:ResourcePoolsConfig
properties:
    defaultPool:
        allocation:
            fixedValues:
                - license: string
                  value: 0
            percentOfLicense: 0
            priorityThresholds:
                - allPriorities:
                    fixedValue: 0
                    percentOfPoolAllocation: 0
                  defaultAndLowPriority:
                    fixedValue: 0
                    percentOfPoolAllocation: 0
                  license: string
                  lowPriority:
                    fixedValue: 0
                    percentOfPoolAllocation: 0
        priorities:
            highPriorityMatchRules:
                - string
            lowPriorityMatchRules:
                - string
        priorityThresholds:
            - allPriorities:
                fixedValue: 0
                percentOfPoolAllocation: 0
              defaultAndLowPriority:
                fixedValue: 0
                percentOfPoolAllocation: 0
              license: string
              lowPriority:
                fixedValue: 0
                percentOfPoolAllocation: 0
    pool:
        - allocation:
            fixedValues:
                - license: string
                  value: 0
            percentOfLicense: 0
            priorityThresholds:
                - allPriorities:
                    fixedValue: 0
                    percentOfPoolAllocation: 0
                  defaultAndLowPriority:
                    fixedValue: 0
                    percentOfPoolAllocation: 0
                  license: string
                  lowPriority:
                    fixedValue: 0
                    percentOfPoolAllocation: 0
          matchRules:
            - string
          name: string
          priorities:
            highPriorityMatchRules:
                - string
            lowPriorityMatchRules:
                - string
ResourcePoolsConfig Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The ResourcePoolsConfig resource accepts the following input properties:
Outputs
All input properties are implicitly available as output properties. Additionally, the ResourcePoolsConfig resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Id string
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id str
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
Look up Existing ResourcePoolsConfig Resource
Get an existing ResourcePoolsConfig resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: ResourcePoolsConfigState, opts?: CustomResourceOptions): ResourcePoolsConfig@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        default_pool: Optional[ResourcePoolsConfigDefaultPoolArgs] = None,
        pool: Optional[Sequence[ResourcePoolsConfigPoolArgs]] = None,
        pools: Optional[Sequence[ResourcePoolsConfigPoolArgs]] = None) -> ResourcePoolsConfigfunc GetResourcePoolsConfig(ctx *Context, name string, id IDInput, state *ResourcePoolsConfigState, opts ...ResourceOption) (*ResourcePoolsConfig, error)public static ResourcePoolsConfig Get(string name, Input<string> id, ResourcePoolsConfigState? state, CustomResourceOptions? opts = null)public static ResourcePoolsConfig get(String name, Output<String> id, ResourcePoolsConfigState state, CustomResourceOptions options)resources:  _:    type: chronosphere:ResourcePoolsConfig    get:      id: ${id}- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
Supporting Types
ResourcePoolsConfigDefaultPool, ResourcePoolsConfigDefaultPoolArgs          
ResourcePoolsConfigDefaultPoolAllocation, ResourcePoolsConfigDefaultPoolAllocationArgs            
ResourcePoolsConfigDefaultPoolAllocationFixedValue, ResourcePoolsConfigDefaultPoolAllocationFixedValueArgs                
ResourcePoolsConfigDefaultPoolAllocationPriorityThreshold, ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdArgs                
- License string
- AllPriorities Chronosphere.Pulumi. Inputs. Resource Pools Config Default Pool Allocation Priority Threshold All Priorities 
- DefaultAnd Chronosphere.Low Priority Pulumi. Inputs. Resource Pools Config Default Pool Allocation Priority Threshold Default And Low Priority 
- LowPriority Chronosphere.Pulumi. Inputs. Resource Pools Config Default Pool Allocation Priority Threshold Low Priority 
ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdAllPriorities, ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdAllPrioritiesArgs                    
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdDefaultAndLowPriority, ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs                        
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdLowPriority, ResourcePoolsConfigDefaultPoolAllocationPriorityThresholdLowPriorityArgs                    
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigDefaultPoolPriorities, ResourcePoolsConfigDefaultPoolPrioritiesArgs            
- HighPriority List<string>Match Rules 
- LowPriority List<string>Match Rules 
- HighPriority []stringMatch Rules 
- LowPriority []stringMatch Rules 
- highPriority List<String>Match Rules 
- lowPriority List<String>Match Rules 
- highPriority string[]Match Rules 
- lowPriority string[]Match Rules 
- high_priority_ Sequence[str]match_ rules 
- low_priority_ Sequence[str]match_ rules 
- highPriority List<String>Match Rules 
- lowPriority List<String>Match Rules 
ResourcePoolsConfigDefaultPoolPriorityThreshold, ResourcePoolsConfigDefaultPoolPriorityThresholdArgs              
- License string
- AllPriorities Chronosphere.Pulumi. Inputs. Resource Pools Config Default Pool Priority Threshold All Priorities 
- DefaultAnd Chronosphere.Low Priority Pulumi. Inputs. Resource Pools Config Default Pool Priority Threshold Default And Low Priority 
- LowPriority Chronosphere.Pulumi. Inputs. Resource Pools Config Default Pool Priority Threshold Low Priority 
ResourcePoolsConfigDefaultPoolPriorityThresholdAllPriorities, ResourcePoolsConfigDefaultPoolPriorityThresholdAllPrioritiesArgs                  
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigDefaultPoolPriorityThresholdDefaultAndLowPriority, ResourcePoolsConfigDefaultPoolPriorityThresholdDefaultAndLowPriorityArgs                      
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigDefaultPoolPriorityThresholdLowPriority, ResourcePoolsConfigDefaultPoolPriorityThresholdLowPriorityArgs                  
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigPool, ResourcePoolsConfigPoolArgs        
- name String
- allocation
ResourcePools Config Pool Allocation 
- matchRule String
- matchRules List<String>
- priorities
ResourcePools Config Pool Priorities 
- name String
- allocation Property Map
- matchRule String
- matchRules List<String>
- priorities Property Map
ResourcePoolsConfigPoolAllocation, ResourcePoolsConfigPoolAllocationArgs          
ResourcePoolsConfigPoolAllocationFixedValue, ResourcePoolsConfigPoolAllocationFixedValueArgs              
ResourcePoolsConfigPoolAllocationPriorityThreshold, ResourcePoolsConfigPoolAllocationPriorityThresholdArgs              
- License string
- AllPriorities Chronosphere.Pulumi. Inputs. Resource Pools Config Pool Allocation Priority Threshold All Priorities 
- DefaultAnd Chronosphere.Low Priority Pulumi. Inputs. Resource Pools Config Pool Allocation Priority Threshold Default And Low Priority 
- LowPriority Chronosphere.Pulumi. Inputs. Resource Pools Config Pool Allocation Priority Threshold Low Priority 
ResourcePoolsConfigPoolAllocationPriorityThresholdAllPriorities, ResourcePoolsConfigPoolAllocationPriorityThresholdAllPrioritiesArgs                  
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigPoolAllocationPriorityThresholdDefaultAndLowPriority, ResourcePoolsConfigPoolAllocationPriorityThresholdDefaultAndLowPriorityArgs                      
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigPoolAllocationPriorityThresholdLowPriority, ResourcePoolsConfigPoolAllocationPriorityThresholdLowPriorityArgs                  
- FixedValue int
- PercentOf doublePool Allocation 
- FixedValue int
- PercentOf float64Pool Allocation 
- fixedValue Integer
- percentOf DoublePool Allocation 
- fixedValue number
- percentOf numberPool Allocation 
- fixed_value int
- percent_of_ floatpool_ allocation 
- fixedValue Number
- percentOf NumberPool Allocation 
ResourcePoolsConfigPoolPriorities, ResourcePoolsConfigPoolPrioritiesArgs          
- HighPriority List<string>Match Rules 
- LowPriority List<string>Match Rules 
- HighPriority []stringMatch Rules 
- LowPriority []stringMatch Rules 
- highPriority List<String>Match Rules 
- lowPriority List<String>Match Rules 
- highPriority string[]Match Rules 
- lowPriority string[]Match Rules 
- high_priority_ Sequence[str]match_ rules 
- low_priority_ Sequence[str]match_ rules 
- highPriority List<String>Match Rules 
- lowPriority List<String>Match Rules 
Package Details
- Repository
- chronosphere chronosphereio/pulumi-chronosphere
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the chronosphereTerraform Provider.